50 reasons to brawl in an Inn



You are Game Master. An Adventure has just ended. The players have returned from a long voyage, they killed a powerful mage and made their pile horribly. So, you indeed didn't believe, that they would succeed . You wanted to finish off them all, and mage level guarranteed success. And perhaps you would have really succedeed, if you hadn't been so sleepy or hadn't missed, that a mage had 75% magic resistance. And what now? You won't tell them one morning: "Ring of Invisibility" ?! What ring ?!! So what, that you've got him in your equipment - I don't remember anything like that! You try to cheat me! Two millions penalty points with inherit on next characters!!! You don't call out specially some absurd brawl in an Inn, too, in which only target is ripping off players. No!! Such conduct is injust and deeply contradictory to the spirit of RPG. The brawls don't come out because players have in opinion of Game Master too much of something. In order to keep full objectivity, roll dice (players like it) and test what is the real reason for that brawling (and what follows, lossing the whole surplus of treasure). You should use the chart below, which using is indispensable element of proffesional GM-ing of RPG, as the autors say.

1d501d501d50
1religion18sport35memories
2ideology19hazard36joke
3natural phenomena20refusal of treatment37crowd
4profession21plants38sex
5nationality22animals39feeling
6social class23noise (silent)40history
7scores24art41messages
8individual features25science42race
9effect of spell26manners43presentiment
10health27conduct44prizes
11service28tales45hygene
12quality of food29weather46fashion
13politics30crime47languages
14appearance of inn31boredom48habities
15alcohol (other drugs)32education49no reason
16local conflict33family50twice roll
17intervention of supernatural
force
34time(season of day,
year, day, month, era

The circumstances should be defined in more detail, too (1d10):

RollCircumstances
1 - 3provocation
4 - 5coincidence, missunderstanding
6 - 10real conflict

Obviously reasons may be joined, and the quantity of reasons appearing in that configuration is unlimited.

Made up in some New Year's Eve night
Amin Mirghani, Tadeusz Dawidowski
and some other persons
(maybe me, too .... I forgot)


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